Critical Play - Radical Game Design

    Mary Flanagan

    MIT Press
    2009
    368 páginas
    12h 16m
    ISBN-13: 9780262259569

    For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.

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