Kingdom

Kingdom Ben Robbins


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Kingdom


A role-playing game about communities




Kingdoms are all around us. They are the communities that unite us.

We're playing with a colony ship as our Kingdom. We're still years from the target system when we pick up the signal. Could this be first contact with an alien intelligence? Unfortunately, it's light years out of our way. This is our Crossroad: do we change course to investigate?

The colonists are excited even if it means abandoning our carefully calculated settlement plans. But by now all the players suspect that Captain Browning (ahem, *Acting* Captain Browning) cares more about looking like a good leader than being one. He's in charge and he wants to keep it that way. My character tells the Captain that the data's conclusive: the signal is definitely not natural. But she also mutters that if we're abandoning the plan and just making things up as we go along, pretty soon everyone is going to want a vote.

I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past.

Captain Browning carefully straightens his uniform, then flips the switch to make a ship-wide address…

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Rafael.Carrasco
cadastrou em:
08/12/2016 14:35:39
Rafael.Carrasco
editou em:
08/12/2016 14:37:23

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