Assigned to trail KAOS’s top U.S. assassins to a secret seminar, Max and wife 99 board a train and
start searching for the KAOS killer contingent. They are checking out passengers when lunch is
announced. One by one all the passengers file into the dining car . . . and disappear! Rather than
ignore the “drop-out” situation, Max and 99 report the curious incident to the conductor, who
conducts them, at gunpoint, to the engineer—KAOS’s fast-acting, antiseptic assassin, Arbuthnot. The
train speeds to Arbuthnot’s devilish destination—a ghost town with a small but spirited population:
one ectoplasmic prospector and his immortal mule. Max manages to win the western wraith to the
side of good. But can Max and his supernatural sidekicks stop Arbuthnot? And will Max ever find his
Coolidge-head penny phone in time to summon the Chief and Control’s counter-attacking counter
forces? As usual, Max’s blundering booboos and mindless maneuvers menace friend instead of foe!
Which all adds up to a ghastly ghost affair that’s really out-of-this-world entertainment.