Invent Your Own Computer Games with Python, 4e -

    Al Sweigart

    No Starch Press
    2017
    376 páginas
    12h 32m
    ISBN-13: 9781593277956

    Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. This book uses Python 3.

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