Real-Time 3D Terrain Engines Using C++ and DirectX9

    Greg Snook

    Charles River Media
    2003
    374 páginas
    12h 28m
    ISBN-13: 9781584502043

    A helpful handbook for game programmers explains how to designa and construct a complete 3D outdoor game engine, covering such topics as C++ engine design, math and geometry primers, DirectX 9, animation, lighting, and effects and furnishing a CD-ROM containing source code for each chapter, a sample game, a game engine, sample artwork, DirectX 9 SDK, and 3D models. Original. (Advanced)

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