3D Math Primer for Graphics and Game Development, 2nd Edition

    Fletcher Dunn, Ian Parberry

    CRC Press
    2011
    846 páginas
    1d 4h 12m
    ISBN-13: 9781439869819

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

    Estatísticas

    Avaliações

    0 / 0
    • 5 estrelas0%
    • 4 estrelas0%
    • 3 estrelas0%
    • 2 estrelas0%
    • 1 estrelas0%