Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings professional experience to the problem of improving the quality of AI in games. He describes examples from real games and explores the underlying ideas through detailed case studies. He introduces many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
Artificial Intelligence For Games -
John David Funge, Ian Millington
MORGAN KAUFMANN
2009
895 páginas
1d 5h 50m
ISBN-10: 0123747317
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