Land of LISP - Learn to Program in Lisp, One Game at a Time!

    Conrad Barski

    No Starch Press
    2010
    504 páginas
    16h 48m
    ISBN-13: 9781593272814

    Land of Lisp brings the language into the real world, teaching readers Lisp by showing them how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these games, readers learn the core concepts of Lisp programming, such as recursion, input/output, object-oriented programming, and macros. And thanks to Lisp's powerful syntax, the example code is short and easy to understand. You'll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you'll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: * Master the quirks of Lisp's syntax and semantics * Write concise and elegant functional programs * Use macros, create domain-specific languages, and learn other advanced Lisp techniques * Create your own web server, and use it to play browser-based games * Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

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