Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Rules for creating and playing the enemies of the Garou as the Apocalypse looms.
Book of the Wyrm
Jackie Cassada, Earle Durboraw, Heather Grove
White Wolf Games Studio
2001
200 páginas
6h 40m
ISBN-13: 9781588465078
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